OTHERS
Card Changes Planned for July 30th

Notice from Beholder Group

 

As part of the update that is planned for July 30th, 2020, the following card changes will be made and available at the end of maintenance on that day.

Before they are implemented, we would like to inform you of these changes, as well as give you an idea of the thought process behind them.

 


■Changed Card
Bomb Wisp (PACKCODE:01 AWAKEN)

【Details】

■Card Effect

Before
[When Destroyed] All minions with 300BP or lower are destroyed.
After
[Passive] Deal 1 damage to your opponent’s Life points whenever your minions Transform or Metamorphose. This can be activated once per turn.
[When Destroyed] All minions with 300BP or lower are destroyed.

 


■Changed Card
Alliance Chief Officer Deizler (PACKCODE:01 AWAKEN)

【Details】

■Cost

Before
4 Cost (2 White, 2 Neutral)
After
3 Cost (1 White, 2 Neutral)

 

■Card Effect

Before
[On Your Opponent’s Turn]
Your opponent’s minions with a cost of 5 or lower cannot attack your Forces.
After
[On Your Opponent’s Turn]
Your opponent’s minions with a cost of 6 or lower cannot attack your Forces.

 

 


■Changed Card
Memoria – The Seer (EX:01 Nine Knights of the Magic City)

【Details】
■Cost

Before
8 Cost
After
7 Cost

 

■Card Effect

Before
[When Summoned]
Select one Force out of all the Forces. This minion receives the attributes of that Force.
After
[On Your Turn]
Reduce the basic cost of this card in your hand by 3 for each of your destroyed Forces.
[When Summoned]
Select one Force out of all the Forces. This minion receives the attributes of that Force.

 

 


■Changed Card
Stray Bot (PACKCODE:02Re DIVINE)

【Details】

■Card Effect

Before
[When Blocking]
This minion enters the Active State.
After
[Passive]
The cost of Magic cards in your opponent’s hand cannot increase, decrease, or become 0.
[When Blocking]
This minion enters the Active State.

 

 


■Changed Card
Anju of Aspiration (PACKCODE:02Re DIVINE)

【Details】
■Cost

Before
4 Cost
After
3 Cost

■Card Effect

Before
[When Summoned]
Draw one card.
[Passive]
This minion can receive the {Boost} effect while ignoring any required conditions.
[When Boosted]
If Boosted by a Color Mana, banish that mana. This card will Metamorphose according to that color.
After
[When Summoned]
Draw one card.
[Passive]
This minion can receive the {Boost} effect while ignoring any required conditions.
[When Boosted]
If Boosted by a Color Mana, move that mana to the base in the Rest State. This card will Metamorphose according to that color.

 

 


■Changed Card
Anju of Aspiration (PACKCODE:02Re DIVINE) Metamorphose Cards>
Anju of Flames
Anju of Thunder
Anju of Artillery
Anju of Gaia
Anju of Oceans
Anju of Darkness

【Details】
■DP

Before
1DP
After
2DP

 

 


■Changed Card
Grand Tiger (PACKCODE:03 EVOLVE)

【Details】
■Card Effect

Before
{Resurge}
After
{Resurge}
[Passive]
Whenever one of your opponent’s minions enters the field, that minion loses -100BP for the duration of the turn.

 


■The Current Meta

The data from RANKING: SEASON 07 and RANKING: SEASON SUMMER has been gathered. Below, you can find the results for the decks that saw the most use and the most victories.

 

Deck Most Used Among All Players in Rank Match

Nation of Fire Aguma Battle Spirits Deck with Force of Insight – Chiron and Force of Rebirth – Phoenix.
Usage: 28.6% Win Rate: 57.6%

・Decks Most Used Among Master Class and Higher in Rank Match

Nation of Fire Aguma Battle Spirits Deck with Force of Insight – Chiron and Force of Rebirth – Phoenix.
Usage: 26.3% Win Rate: 56.9%
Nation of Darkness Thanatos Skeleton + Battle Spirits Deck with Force of Rebirth – Phoenix and Force of Eternity – Ouroboros.
Usage: 17.6% Win Rate: 52.9%

 


■Reasons for Card Changes

We can see from the data the types of decks that are getting the most use and the most frequent wins.

These include decks that implement a fast pace by filling the field with low-cost minions before using the {Cost Reduction} effect to spend Red Mana efficiently and summon more powerful minions,

as well as Purple decks that destroy Forces with low-cost and mid-cost minions early in the game before using that advantage to close out the match.

While the stats for these decks are relatively high, we concluded that there was no need for nerfs.

We have focused on buffing specific cards that will help you construct decks that are better at countering the types of decks described above. We are also providing adjustments that will increase the diversity of strategies and colors used. We want to create a meta that encourages a wider range of deck-construction possibilities.


■Regarding Spirits and Premium Chips when Breaking Cards

The changes to cards this time around have only been buffs, so there will be no change to the amount of Spirits and Premium Chips you receive when Breaking cards.

 


■Future Plans

The Zenonzard: ACI team will continue to analyze the match data we receive as we strive to create a more enjoyable meta for every user. As a result, we will be making adjustments to cards periodically.

For these adjustments, we will be performing careful evaluations of your much-valued opinions and the data that we retrieve from matches. This will help us as we continue to work toward an optimized experience.

We will inform players of any changes made through multiple channels like the official site.

 

 

We hope you continue to enjoy Zenonzard: ACI